Hey there! From April to the end of May, I worked on Nine Lives, a student video game project.
Nine Lives is set in the countryside of a futuristic japan two years after the appearance of a devastating Titan. While humanity is on the brink of despair you incarnate a little cat searching for the missing parts of the weapon capable of annihilating the Titan.
I was in charge of the two first floors of the Konbini. I did a quick concept art to discuss ideas with the team, then Antoine Aimé created more specific concept art pieces of the Konbini. Afterwards, I started working on modeling the store's props and assets. The wood, brick wall and ground textures were made by Antoine Alves.
I was also in charge of the foliage. I did most of the trim sheets for it, except the ones for the japanese holly bushes and the bamboos (which were made by Antoine Aimé). The trim sheets were cut and assembled in 3dsMax.
I also worked on the lighting and on some FXs.
Antoine Aimé: Concept artist, UI Design
https://www.artstation.com/erdyuri
Antoine Alves: Texture Artist, Environment Artist, Tech Artist
https://www.artstation.com/antoinealves
Lazarre Barré: Environment Artist, concept, Level Design
https://www.artstation.com/lazarebarre
Ann-elfig Turpin: Environment Artist, Level Artist, Prototype in UE, Tech Animator
https://www.artstation.com/annelfig